Title: Inspiration Map Pack
Release Date: November 23, 2008
Author: [ESG]$L@YER
E-mail Address: sgolebiowski@hotmail.com
Website: http://haloesgclan.wetpaint.com
Description: A pack containing 4 different multiplayer maps, each specializing in a certain gametype.

Details: 

After months of editing, modelling and of course, frustration, I have finally completed the Inspiration Map Pack
for Halo: Combat Evolved (Custom Edition). The 4 maps included are maps that have concept designs based on a variety
of Halo 3 maps. Each map features the same tags, but focuses on quality gameplay for the core gametype creations.
I will list out each map included and the gametypes they play successfully.The reason each map was not configured to 
play all gametypes because I felt that doing so would only have players focusing on their favorites. In this case, 
players are encouraged to play all the maps, depending on which gametype they are in the mood for. Instead of 
creating 4 individual readme files that lay the details for each map, I will go over a brief review of each map.

1. Fortification - A Blood Gulch-based canyon that was inspired by the Halo 3 map "High Ground". This map is similar
in the sense that it has a heavily guarded base for th Blue Team. This map is only compatible with Slayer and
CTF gametypes. All CTF gametypes with any number of players is recommended for this map.

2. Seasonal - A Danger Canyon-based crater that was inspired by the Halo 3 map "Valhalla". This map is similar in the
sense that it is outdoors, has many natural obstacles and 2 bases at both ends. This map is only compatible with
Slayer and King of the Hill gametypes. All King of the Hill gametypes with any number of players is recommended for 
this map.

3. Absolute_Zero - A Sidewinder-based pit that was inspired by the Halo 3 map "Snowbound". This map is similar in
the sense that it is a snowy encircled area with 2 bases in close proximity to one another. This map is is only
compatible with Slayer and Oddball gametypes. All Oddball gametypes with any number of players is recommended for 
this map.

4.Angular - A Hang Em' High-based room that was inspired by the Halo 3 map "The Pit". This map is similar
in the sense that it has metallic textures and has many corridors. This map is only compatible with 
Slayer and Race gametypes. All Race gametypes with any number of players is recommended for this map.

Since the production and tweaking of this map pack required a lot of time, knowledge of the Halo Editing Kit and
custom content, I have decided to use Halo Editing Kit Plus to protect all 4 maps. I trust that nobody will object.

It is crucial to remember that these maps are not necessarily supposed to be exactly like their Halo 3 counterparts.
Instead, they utilize different custom content on maps that were formed from the concepts behind the Halo 3 maps.
For the most part, map design is often unlike the map design of the respective Halo 3 map.

Lastly, I must give the credit to where it is due. Since many people contributed to the development of the tags that
are featured in this map pack, I will do my best to remember every single person that made this project worthwhile.

1. Jahrain - His / her Halo 2 Master Chief Biped really made the maps more like their Halo 3 counterparts.
2.{WK}H guru and the GSD Mapping Team - Their Pelican Base tags allowed Fortification to get a good base working.
3. DocOctavius - His / her Energy Sword is incredibly realistic and effective and made the maps more entertaining.
4. geminijunodeluxe - His / her Battle Rifle was the ultimate solution to my goal of finding the great weapon.
5. Bungie and Microsoft Corporation - I thank you all for making my favorite First Person Shooter game ever!

At long last, I welcome the entire Halo: Combat Evolved (Custom Edition) community to enjoy the Inspiration Map Pack
and of course, feel free to e-mail me if you have any questions or concerns!

[ESG]$L@YER
 
